Eduard Warkentin User Experience Design Specialist
I am a freelance, Berlin-based senior user experience designer with more than 10 years of experience in research, analysis, conception, design and development of interactive applications.
Making investments easy – for everyone
Early 2017, the Berlin fintech startup Growney asked me to redesign their website and the same named webapp. The development should be evolutionary and based on user tests. An ongoing cooperation developed.
User Research, Analysis, Information Architecture, Wireframing, Prototyping, UI Design, CSS Specs
Bettermile (GLS eCom Lab)
2017 – 2023
Creating exceptional delivery experiences
Since spring 2017 I support the eCom Lab of the international logistics company GLS as UX Designer and help to make delivery more efficient and user-friendly.
User Research, Analysis, User Flows, Wireframing, Prototyping, UI Design
Relaunch with focus on accessibility
In 2020 I was part of the Stan Hema team to relaunch the Museum Barberini website. I was responsible for the event filter logic as well as wireframing for the event overview and collection. We also developed a hi-fi prototype based on real event data to test and design the filter logic.
Analysis, Information Architecture, Wireframing, Prototyping
In-depth analysis and recommendations
Analysis of visitor statistics and information architecture. Creation and evaluation of user tests and interviews of all relevant user groups. Followed by concrete suggestions for improvement using wireframes for the website of a manufacturer of premium bathroom products.
User Research, Analysis, Information Architecture, Wireframing
Streamlining and focusing of a product website
In summer 2020 KREATED reworked Nextmarkets' brand. In this process, I supported the redesign of the product website as a UX expert. In addition to implementing the new visual language, the focus was also on reducing the content to the essentials. From a multi-page structure to a one-pager.
Information Architecture, Wireframing, UI Design
Ideal – My Universal Life
Taking an insurance product to the next level
In the summer of 2019, I joined the My Universal Life team at Ideal Versicherung to fundamentally improve the web interface of the insurance product of the same name.
Analysis, Information Architecture, User Flows, Wireframing, Prototyping
Making accessible what's the most important – on every device
With a long tradition of over 125 years, Urania Berlin has established itself as one of the leading centers of dialog between science and the public. In 2018, it commissioned Stan Hema to redesign its entire brand communication, including the website, which was to become the main place for ticket sales.
User Research, Analysis, Information Architecture, Wireframing, Prototyping, CSS Specs
Cymra – Norwegian start-up for digital workbooks
Cymra is a simple and intuitive tool for creating digital workbooks and online learning resources where you can easily move from idea to sketch board and draft to final product. The task was to provide a pleasant reading, navigation and working experience on all devices. The result was a responsive Hi-Fi prototype and a bunch of ideas and suggestions inspired by ebook readers.
Analysis, Wireframing, Prototyping, UI Design
2015 - 2016
An example of benefits of Microsoft's Univeral App Platform
Stim Logbook is a driver logbook which uses the advantage of Microsofts Universal App Platform to provide a seamless cross device experience. Through the app and GPS, the smart phone works as a drive recorder but it also allows to review and edit rides, routes and destinations. The tablet/desktop app offers a advanced graphical output and a convenient way to edit entries.
Analysis, Wireframing, UI Design, XAML Specs
Citrix Partner Mobile
A fast MVP for Citrix Partners
Back in 2015, I was involved in the design and development of the Citrix PartnerMobile App. It was an MVP and formed a portal to many of the company's web services.
Analysis, User Flows, Wireframing, UI Design
2014 - 2016
A free app project
Color Weahter was a free project of mine and my entry into app development for Windows Phone. The special feature of the app is the dynamic color theme depending on the temperature.
UX/UI Design, Development (C#)
Designing based on data, not feelings
Whenever possible, I always work on the basis of facts – access statistics, user tests, interviews with users and stakeholders...
In this way, all team members have a common understanding of requirements and goals without being completely dependent on personal feelings and assumptions. Especially with existing products it is easier and cheaper than ever to collect significant data.
Product development must be iterative
A digital product is never finished. On one hand, because technical development is so fast, on the other hand, because with each release new insights into users and usage can and must be gathered. The analysis of this data starts a new iteration loop and allows an improvement. Often it becomes really interesting only at the second round, because often only then you have the necessary data. Therefore I prefer a long-term cooperation with my clients.
Release faster, learn faster
Of course, if possible, user tests should be carried out during the design process to gain insights. However, this requires additional resources and the knowledge gained is rarely as meaningful as with a real existing product. That's why I am a fan of the MVP concept.
Deep understanding of technical development
Since I also work as a frontend developer (on a small scale), I have a good, always up-to-date understanding of development processes. This enables me not only to communicate with developers, but also to realize a cost effective design process and implement hi-fi prototypes.
Focus on function with an eye for aesthetics
The most beautiful visual design is useless if the product is not understood. Nevertheless, a really good user experience also needs the appropriate visual appearance. Even though my focus is on conceptual design, I have many years of experience as a UI designer. Furthermore, I often work closely with art directors, UI and communication designers.
Prototypes (Lo and Hi-Fi)